EditUserPattern Method of the Engine Object
This method displays the User Pattern dialog box that allows a user to edit user pattern file.
Syntax
C++
HRESULT EditUserPattern( BSTR FileName );
C#
void EditUserPattern( string FileName );
Visual Basic .NET
Sub EditUserPattern(FileName As String)
Parameters
- FileName
- [in] This variable contains the full path to the user pattern file that is to be edited. This file should be created by the IEngine::CreateEmptyUserPattern method or by ABBYY FineReader.
Return values
This method has no specific return values. It returns the standard return values of ABBYY FineReader Engine functions.
Remarks
- User patterns are files that specify a number of pairs "image of a character — the character itself". User patterns may be used during recognition to identify characters of non-standard fonts. To use a user pattern during recognition, specify a path to it in the IRecognizerParams::UserPatternsFile property. See Recognizing with Training.
- The method is enabled only if the license supports the User Patterns Training module.
- Pattern training is not supported for CJK languages.
See also
17.09.2024 15:14:41